Sixteen ready-to-use templates — the canonical shape of every artifact the framework produces.
Use them directly or via skills like create-adr, create-ctx-plan, create-exp-plan.
What to read/verify, open questions, draft scope boundaries.
Steps, affected files, risks, alternatives, acceptance criteria, Kill Criteria, Challenger.
Detailed feature specification — what the feature does, who uses it, how it integrates.
Implementation plan referencing the approved EXP. Approved before any code is written.
Out-of-scope items captured at gates. Triaged via /promote, /defer, /reject.
Index of all plans in the project — status, dependencies, current step.
Mandatory before G1
Title, Status, Context, Decision, Alternatives, Consequences. Created via /new-adr.
Layer rules, forbidden patterns, dependency direction. Project-level extension.
Domain-specific patterns and constraints — for game, UI, data domains.
Top-level thematic area for plans — goal, scope, guiding questions. See paragraph-numbering.
Required at end of Exploration. Records confirmed/killed hypotheses + production surprises. Pointers, not free-form prose.
Visual reference file. Single-screen demo, sketch, or HTML mock. Required for visual/physical features.
Project-level briefing for every AI agent — what the project is, file system overview, decisions made.